Star Trek 1387: When Worlds Collide

1387. When Worlds Collide

PUBLICATION: Wired magazine #17.05, May 2009

CREATORS: Roberto Orci and Alex Kurtzman (writers), Paul Pope (artist)

STARDATE: Unknown (after Nero #4, before Star Trek)

PLOT: As the elder Spock waits on Delta Vega, he plays logic puzzles in his mind and remembers how he learned the Vulcan nerve pinch and the harp, and how he mastered the logic of three-dimensional chess. In the sky, an escape pod launched from the Enterprise descends...

CONTINUITY: Spock is on Delta Vega and sees Kirk's escape pod descend (Star Trek). His flashbacks include Uhura and Kirk, as well as the final battle in The Wrath of Khan.

DIVERGENCES: Though these are the memories of the original continuity's Spock, Uhura is pictured with the new continuity's hairstyle.

PANEL OF THE DAY - Did you think they were born with it?
REVIEW: Allow me to leave IDW comics for today to bring you some gorgeous Paul Pope Star Trek art. Like I need an excuse. Published as part of the Star Trek marketing juggernaut, When Worlds Collide is a simple 6-page story featured in the J.J. Abrams-edited issue of Wired, which acts as a prologue to the film. If you haven't seen the film yet, it certainly teases you with elements like Uhura's fondness for Spock (which is there in the original series, if unambiguously platonic). Though there's a reprise of Star Trek II and some stock moments, everything on Vulcan feels new. I've never seen a Vulcan learn the nerve pinch before. And if I seem over-enthusiastic about a short, reflective short story, well, didn't I say? PAUL POPE!

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